Job Overview
Salary
¥4,800,000 - 7,200,000/year
Job Type
Full-time
Japanese Level
Conversational (N3)
Category
Tech & Engineering
Description
**About the company:** Wizcorp Tokyo Wizcorp is a highly specialized game development studio. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development. **Responsibilities:** Estimate own tasks and deliver them in a timely manner Write clear, maintainable code that passes review by other senior engineers Raise all blockers when they arise to the project lead Test and document provided solutions to allow other developers to review and learn Implement and uphold software engineering best practices for the full software development life cycle Take ownership of large areas of the code base and large complex features Take ownership of mission-critical areas of the codebase Coordinate with members outside of the engineering team to deliver features in a timely manner Determine large feature feasibility and propose solutions Provide solid programming expertise to deliver large features and architecture suggestions Provide code review analysis that uses all relevant experience to foresee problems with design and implementation Requirements Ability to write clean, readable, performant code and design the architecture around it Excellent debugging and optimization skills Excellent written and verbal communication Knowledge of existing optimization techniques Focus on performance and performance analysis Strong math skills Willingness to work as part of a team and contribute to technical discussions Eager to both provide and receive constructive feedback for continual growth Strong software development skills, design theory, and development processes Strong personal time management Experience in one or multiple of the following: Creation of Rendering engines Implementation of Animation specific tools Development targeting PlayStation platforms Development targeting Microsoft platforms Familiarity with other target platforms (Nintendo, PC, mobile) University degree in Engineering, Computer Science or related discipline; or relevant professional experience For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine For overseas-based candidates: 7 + years of professional software engineering experience, and 5+ years of professional experience developing custom engine Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.) Strong experience with C++ and proficiency in C# (WPF) Comfortable with source code management systems (Git, SVN, Perforce, etc.) At least conversational Japanese proficiency - JLPT N3 or above Nice to haves While not specifically required, tell us if you have any of the following. Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.) Experience with other game engines such as Unreal, Unity, proprietary engines, or others At least 3 years of experience in the video game industry Worked on at least 1 released game Compensation ¥4,800,000 ~ ¥7,200,000 annually. The following tiers are currently in application for this position: GE1: 400~450K/month (equivalent to 2-3 years of experience) GE2: 450~550K/month (equivalent to 4-5 years of experience) GE3: 550~600K/month (equivalent to 6-7 years of experience) All new staff member’s initial salary will be based on experience and interview evaluation. Includes a 6 months probation period. Salary is not affected nor changed during that period. **Requirements:** Ability to write clean, readable, performant code and design the architecture around it Excellent debugging and optimization skills Excellent written and verbal communication Knowledge of existing optimization techniques Focus on performance and performance analysis Strong math skills Willingness to work as part of a team and contribute to technical discussions Eager to both provide and receive constructive feedback for continual growth Strong software development skills, design theory, and development processes Strong personal time management Experience in one or multiple of the following: Creation of Rendering engines Implementation of Animation specific tools Development targeting PlayStation platforms Development targeting Microsoft platforms Familiarity with other target platforms (Nintendo, PC, mobile) University degree in Engineering, Computer Science or related discipline; or relevant professional experience For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine For overseas-based candidates: 7 + years of professional software engineering experience, and 5+ years of professional experience developing custom engine Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.) Strong experience with C++ and proficiency in C# (WPF) Comfortable with source code management systems (Git, SVN, Perforce, etc.) At least conversational Japanese proficiency - JLPT N3 or above **Nice to have:** While not specifically required, tell us if you have any of the following. Experience with some of the following languages: Ruby, Python, shell scripting (Bash, PowerShell, etc.) Experience with other game engines such as Unreal, Unity, proprietary engines, or others At least 3 years of experience in the video game industry Worked on at least 1 released game **Compensation:** ¥4,800,000 ~ ¥7,200,000 annually. The following tiers are currently in application for this position: GE1: 400~450K/month (equivalent to 2-3 years of experience) GE2: 450~550K/month (equivalent to 4-5 years of experience) GE3: 550~600K/month (equivalent to 6-7 years of experience) All new staff member’s initial salary will be based on experience and interview evaluation. Includes a 6 months probation period. Salary is not affected nor changed during that period.
Requirements
- Ability to write clean, readable, performant code and design the architecture around it
- Excellent debugging and optimization skills
- Excellent written and verbal communication
- Knowledge of existing optimization techniques
- Focus on performance and performance analysis
- Strong math skills
- Willingness to work as part of a team and contribute to technical discussions
- Eager to both provide and receive constructive feedback for continual growth
- Strong software development skills, design theory, and development processes
- Strong personal time management
- Experience in one or multiple of the following:
- Creation of Rendering engines
- Implementation of Animation specific tools
- Development targeting PlayStation platforms
- Development targeting Microsoft platforms
- Familiarity with other target platforms (Nintendo, PC, mobile)
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience
- For Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engine
- For overseas-based candidates: 7 + years of professional software engineering experience, and 5+ years of professional experience developing custom engine
- Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
- Strong experience with C++ and proficiency in C# (WPF)
- Comfortable with source code management systems (Git, SVN, Perforce, etc.)
- At least conversational Japanese proficiency - JLPT N3 or above
