求人概要
Job Type
正社員
Japanese Level
不要
Category
Tech & Engineering
職務内容
**About the company:** KOMODO Chiyoda-ku, Tokyo KOMODO works on products that shape the gaming and manga industries of the future. We've brought the Valve Index VR system and Steam Deck to markets in Asia, developed and published original games, and are building a manga platform. **Responsibilities:** Lead the design, architecture, and implementation of networking systems for a multiplayer PvP game Develop and maintain client-server replication, lag compensation, matchmaking, and prediction systems Collaborate closely with gameplay engineers and designers to align networking with gameplay and mechanics Optimize network performance and troubleshoot latency, synchronization, and stability issues Define networking standards, best practices, and documentation for the engineering team Mentor junior or mid-level engineers and contribute to technical growth of the team Support early production by helping establish scalable multiplayer architecture Requirements Extensive experience in multiplayer networking for games, ideally PvP or online titles Strong proficiency in Unreal Engine networking, including both C++ and Blueprints Deep understanding of client-server architecture, replication, lag compensation, and prediction Proven ability to lead architecture design and implement robust networking solutions Experience optimizing networking for fast-paced action games Strong collaboration and communication skills across disciplines Nice to haves While not specifically required, tell us if you have any of the following. Experience shipping competitive or online multiplayer games Familiarity with cross-platform networking (PC, console, Steam Deck) Knowledge of network security and anti-cheat considerations Experience mentoring engineers and contributing to engineering standards **Requirements:** Extensive experience in multiplayer networking for games, ideally PvP or online titles Strong proficiency in Unreal Engine networking, including both C++ and Blueprints Deep understanding of client-server architecture, replication, lag compensation, and prediction Proven ability to lead architecture design and implement robust networking solutions Experience optimizing networking for fast-paced action games Strong collaboration and communication skills across disciplines **Nice to have:** While not specifically required, tell us if you have any of the following. Experience shipping competitive or online multiplayer games Familiarity with cross-platform networking (PC, console, Steam Deck) Knowledge of network security and anti-cheat considerations Experience mentoring engineers and contributing to engineering standards
応募資格
- Extensive experience in multiplayer networking for games, ideally PvP or online titles
- Strong proficiency in Unreal Engine networking, including both C++ and Blueprints
- Deep understanding of client-server architecture, replication, lag compensation, and prediction
- Proven ability to lead architecture design and implement robust networking solutions
- Experience optimizing networking for fast-paced action games
- Strong collaboration and communication skills across disciplines
